Tuesday, March 5, 2019
Park internet gambling Essay
Chapter IVSub problem 1 What is the main designer of IT students to place down maneuver through the office of computer games? Reasons Male(n= 58) % Fe masculine(n=42) % Totaln=100 % target pretermit of Money 15 26% 13 31% 28 28% 8To forget love problems 14 24% 10 24% 24 24% 10 For pas term 43 74% 33 79% 76 76% 2To watch pointless income 14 24% 9 21% 23 23% 11 colony in Playing 33 57% 25 60% 58 58% 3 Lack of love from family 1 .98% 7 17% 8 8% 12 Peer coerce 23 40% 14 33% 37 37% 7 then(prenominal) while 49 85% 38 90% 87 87% 1To avoid boredom 29 50% 14 33% 43 43% 5To interact & meet bleak friends 16 28% 11 26% 27 27% 9 pursuit 28 48% 23 55% 51 51% 4Stress Reliever 23 40% 16 38% 39 39% 6 come out of 42 female respondents, volume of them says that they atomic number 18 playing computer games and infixing childs play for past time and the least(prenominal) reason that they exhaust chosen is also the same as the male respondents answered, privation of love from family possibly because its not a cosmic deal for them to handle family issues. polytechnic institute UNIVERSITY OF THE PHILIPPINES identify 1= chivalric Time lay out 10= To Forget Love ProblemsRank 2= Enjoyment Rank 11= to earn extra incomeRank 3= dependency in Playing Rank 12= Lack of love from FamilyRank 4= credit lineRank 5= to avoid BoredomRank 6= Stress RelieverRank 7= Peer PressureRank 8= Lack of MoneyRank 9= To SocializeSUMMARY OF FINDINGSThe purpose of this study is to know the reasons of the I.T Students why their used to pretend using computer games. We channelizeed a survey to know their reasons. We gathitherd approximately information to our classmates who used to gamble using computer games. The questionnaire was spread in all I.T Students of Institute Technology. We made 100 copies of questionnaire for us to evaluate their take reasons. We also gave them 15 questions to choose 5 main of their reasons to enter this benevolent of gamble.BIBLIOGRAPHYhttp//www.thedti. gov.za/news2011/Appendix.pdfhttp//en.wikipedia.org/wiki/National_Gambling_Impact_ playing field_Commission_ActPOLYTECHNIC UNIVERSITY OF THE PHILIPPINESPolytechnic University of the PhilippinesInstitute of TechnologySta. Mesa Manila approximate IT StudentsThis survey was conducted to determine the Reason of IT students to enter the manoeuvre through the use of Computer Games.Truly yours,Students of ICMTName __________________________________ Course______________________ School _______________________________________________________________________Topic Reasons of the IT Students to enter gambling through the use of Computer Games. DirectionsChoose 5 particular problems why IT Students enter gambling through the use of computer games.( ) Because Lack of Money( ) To forget Love Problems( ) For Enjoyment( ) To earn extra income( ) Addiction in Playing( ) Lack of love from Family( ) Peer Pressure( ) Past Time( ) To avoid boredom( ) To Socialize & meet new friends( ) Hobby( ) Stress Reli everHypothesisThere are differences on the respondents of the I.T Students in Institute of Technology between their answers in the survey that we provided. In reasons of the I.T Students to enter gambling through the use of the computer games (Lack of Money), (To forget love problems), (For Enjoyment) (To earn extra income), (Addiction in playing), (Lack of love from family), (Peer Pressure) (Past time), (To avoid boredom), (To Socialize and meet new friends), (Hobby) and (Stress Reliever).Scope and Limitation of the student This study covered the reasons of the I.T Students to enter gambling through the use of Computer Games. There are weaknesses and limitations associated with the study. Steps to remediate the reliability of self-report include the assurance of anonymity. Although the participants were encouraged to answer honestly and reminded that their responses would be anonymous, they may not have been entirely honest in their self- describe gambling behaviors and may have intentionally or unintentionally accustomed false information about the variables under study.POLYTECHNIC UNIVERSITY OF THE PHILIPPINESThis study want the reasons of the I.T Students to enter the gambling through the use of computer games. Specifically, this research resolved each reason of the students.IT students would benefit from this research because they can manage more efficiently and reduced the time that they wasting for the computer games. A lack of exposure may also call back the I.T students are less certified of the Potential risks associated with gambling. A lack of experience is also likely to mean the students are less familiar with strategies for selfregulating gambling such as taking a set amount of money to venues and intermixture gambling with other forms of entertainment.POLYTECHNIC UNIVERSITY OF THE PHILIPPINESOut of 58 male respondents, majority of them says that they are playing computer games and get into gambling for past time and the least reason that they have chosen is lack of love from family maybe because its not a big deal for them to handle family issues.Out of 42 female respondents, majority of them says that they are playing computer games and entering gambling for past time and the least reason that they have chosen is also the same as the male respondents answered, lack of love from family maybe because its not a big deal for them to handle family issues.POLYTECHNIC UNIVERSITY OF THE PHILIPPINESForeign StudiesMark D Griffiths and Jonathan Park mesh gambling is a relatively under-researched area. While our current knowledge remains in its babyhood and the prevalence rates are relatively low, researchers and cliniciansare predicting greater involvement among youth. A comprehensive search of the relevant literature was undertaken. The resulting relevant literature was classified ad into four areas.These were (a) the empirical studies on teen internet gambling, (b) online gambling-like experiences in adolescence, (c) adolescent gambling via social networking sites, and (d) adolescent gambling via online penny auction sites. period verification in relation to prevention and regulation is also examined. It is cogitate that young people appear to be very proficient in using and accessing new media and are likely to be increasingly opened to remote gambling opportunities. These young people will therefore learn education and guidance to enable them to cope with the challenges of convenience gambling in all its guises.POLYTECHNIC UNIVERSITY OF THE PHILIPPINESLocal StudiesThe National Gambling Impact Study Commission Act of 1996 (Public, 110 Stat. 1482, enacted August 3, 1996) is an Act of Congress that was sign(a) into law by President of the United States Bill Clinton. This legislation naturalized the National Gambling Impact Study Commission in 1997 to conduct a comprehensive legal and factual study of the social and sparing impacts of gambling in the United States on (1)Federal, State, loc al, and inseparable American tribal governments and (2) communities and social institutions customaryly, including individuals, families, and businesses within such communities and institutions. Mandates a report to the President, the Congress, State Governors, and Native American tribal governments. Requires the Commission to contract with the Advisory Commission on Intergovernmental Relations and the United States National Research Council for assistance with the study. Authorizes appropriations.Specifically the accusation was to look at the following 1. existing policies and practices concerning the legalization of prohibition of gambling 2. the relationship between gambling and crime 3. the nature and impact of pathological and problem gambling 4. the impacts of gambling on individuals, communities, and the economy, including depressed economic areas 5. the expiration to which gambling revenue had benefited various governments and whether alternative revenue sources existed 6. the effects of technology, including the Internet on gambling The study lasted two years, and in 1999 the commission released it final examination report. There was a separate section on Indian manoeuvre provided.2POLYTECHNIC UNIVERSITY OF THE PHILIPPINESStatement of the problemMoreover, there has been little research documenting whether general gaming education has any effect on students gambling attitudes, behaviors, and perceptions. Hence, there remains a void for studies related to these factors. College administrators and student affairs professionals have been criticized for the lack of attention and recognition of the gambling issue on campuses. A study by Shaffer, et al (2005) revealed that although gambling is commonplace on college campuses, solitary(prenominal) 22 percent of 119 schools studied had adopted any type of gambling policy.
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